X-Plorers:
A New Class and a Reaction Table
Here are a couple of related new things for X-Plorers, a role-playing game written by David Bezio and published by Brave Halfling: a reaction table and a new class. Savvy role-players will recognize that the reaction table is based on similar tables in Holmes and Moldvay D&D, as well as the first edition of Gamma World. The Contact class is designed to fill a gap in some campaigns.
NPC, Alien, and Creature Reactions
When characters
first encounter a non-player character or creature, roll 2d6 and consult this
table to determine the NPC or creature reaction. Add the Presence modifier for one player character who is on
the scene. If the creature or NPC
is inclined to hostility, subtract -1 (wary) to -10 (rabid) from the roll.
Score
|
Reaction
|
2
|
Enraged. Attempts to harm you.
|
3-5
|
Threatened. Fights or evades.
|
6-8
|
Cautious. Holds steady or retreats. Reroll.
|
9-11
|
Open. Offers hospitality.
|
12
|
Friendly. Commits to aid you.
|
Contact
Contacts are
second-tier members of an X-plorers group, but they are indispensible in
missions including contact with unfamiliar cultures (either human or
alien). Contacts are more expert
in the social sciences than Scientists.
They are trained to decipher languages, and they have developed strong
empathy, which falls short of psychic ability but still gives them an advantage
in dealing with creatures.
Table C1: Contact Skills
Level
|
Ethology
|
Language
|
Empathy
|
Reaction
|
1
|
13+
|
15+
|
16+
|
+1
|
2
|
12+
|
14+
|
15+
|
|
3
|
11+
|
13+
|
14+
|
1 reroll
|
4
|
10+
|
12+
|
13+
|
|
5
|
9+
|
11+
|
12+
|
+2
|
6
|
8+
|
10+
|
11+
|
|
7
|
7+
|
9+
|
10+
|
2
rerolls
|
8
|
6+
|
8+
|
9+
|
|
9
|
5+
|
7+
|
8+
|
+3
|
10
|
5+
|
6+
|
7+
|
Ethology (INT): Ethology is the study of
social organization and behavior among animals and sentients. It can be used like the Scientist’s
Sociology skill, but it provides deeper insight into culture and cross-cultural
patterns.
Language (INT): Language covers the ability to decipher, understand, and make oneself
understood in unfamiliar languages.
It can be used to understand foreign and alien writing systems as well
as more exotic forms of communication.
Empathy (PRE):
Empathy is like the
Telepathic ability of the same name (see Chapter Y, page 33 in the
rulebook). Through long training
in sensitivity, the contact can sense emotions and intentions, and respond in
ways that change those emotions and intentions in small ways.
Reaction (PRE): A successful roll of Empathy improves a reaction roll by the listed number. A successful Empathy roll also allows the
character to attempt to repair relationships that get off on the wrong foot; reroll
poor reaction rolls (Threatened result or worse) the listed number of times
with any particular creature.
CUSTOMIZATION: The Contact is meant to represent characters like Star Trek's Deanna Troy or Genly Ai from Ursula Le Guin's Left Hand of Darkness. The class is easily modified to represent any character who is specialized in social skills. If you want a space merchant or a corporate lackey (like Burke from Aliens), you could trade out Ethology for something like Organizational Behavior and Empathy for something like Haggling or BS Artist.
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